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Some machines will conjure real-life images of Boston Dynamics robots that went horribly wrong. As you travel, you will encounter lush forests, rugged coastlines and rolling farmland, all of which are influenced by sinister machines that roam the landscape looking for life to extinguish. This can create everything from golden sunsets to lightning storms at night. You will experience changes in the environment with the changing weather patterns and day/night cycles. It is a beautiful world, especially the juxtaposition of menacing robots and serene Scandinavian landscapes. Its minimalistic design is very appealing and quite Swedish. This game feels almost like an Early Access release. It's mostly you, a nice soundtrack, wind blowing through trees and an eerie metallic screech from a robot when it spots you. Sometimes, you might find an audio log or a paper that will fill in the gaps in the storyline. This is about the size the game: you'll need to walk from one location to another, battle machines, and collect loot. It encourages exploration, but doesn't needlessly hold your hand. For example, the direction that an abandoned car faces in could point to a treasure-trove. To find the right place, you have to be able to read clues and interact with the environment. However, I like the lack of objective markers on the map. These are usually simple tasks like finding a location and looting it. You'll find roving robots that can be killed and looted to scavenge. You will find many locations, including military bases, towns, farms, bunkers and other exotic places, scattered across the map. You have the freedom to set your own goals and travel at your own pace. You're not really guided down a particular path. There are a few loose ends to your game, including finding out the reason why everyone is missing and locating survivors. You can play as any of the 1980s archetypes, such as punk, jock or nerd. Although the map is huge, as Avalanche maps are always, the game itself is quite slim.
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This is a smaller production than what we are used to seeing from the studio. This is Generation Zero's unique premise, an open-world shooter developed by Just Cause developer Avalanche.
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It is 1989, and robots are ravaging the Swedish countryside.
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